export interface ItemTotalOption {
    [key: string]: number;
    str: number;
    dex: number;
    int: number;
    luk: number;
    max_hp: number;
    max_mp: number;
    attack_power: number;
    magic_power: number;
    armor: number;
    speed: number;
    jump: number;
    boss_damage: number;
    ignore_monster_armor: number;
    all_stat: number;
    damage: number;
    equipment_level_decrease: number;
    max_hp_rate: number;
    max_mp_rate: number;
}
export interface ItemBaseOption {
    [key: string]: number | number;
    str: number;
    dex: number;
    int: number;
    luk: number;
    max_hp: number;
    max_mp: number;
    attack_power: number;
    magic_power: number;
    armor: number;
    speed: number;
    jump: number;
    boss_damage: number;
    ignore_monster_armor: number;
    all_stat: number;
    max_hp_rate: number;
    max_mp_rate: number;
    base_equipment_level: number;
}
export interface ItemExceptionalOption {
    [key: string]: number;
    str: number;
    dex: number;
    int: number;
    luk: number;
    max_hp: number;
    max_mp: number;
    attack_power: number;
    magic_power: number;
    exceptional_upgrade: number;
}
export interface ItemAddOption {
    [key: string]: number;
    str: number;
    dex: number;
    int: number;
    luk: number;
    max_hp: number;
    max_mp: number;
    attack_power: number;
    magic_power: number;
    armor: number;
    speed: number;
    jump: number;
    boss_damage: number;
    damage: number;
    all_stat: number;
    equipment_level_decrease: number;
}
export interface ItemEtcOption {
    [key: string]: number;
    str: number;
    dex: number;
    int: number;
    luk: number;
    max_hp: number;
    max_mp: number;
    attack_power: number;
    magic_power: number;
    armor: number;
    speed: number;
    jump: number;
}
export interface ItemStarForceOption {
    [key: string]: number;
    str: number;
    dex: number;
    int: number;
    luk: number;
    max_hp: number;
    max_mp: number;
    attack_power: number;
    magic_power: number;
    armor: number;
    speed: number;
    jump: number;
}
