export declare const shader = "\nattribute vec4 a_position;\nattribute vec2 a_texCoord;\nattribute vec4 a_color;\n\n#ifdef GL_ES\nvarying lowp vec4 v_fragmentColor;\nvarying mediump vec2 v_texCoord;\n#else // GL_ES\nvarying vec4 v_fragmentColor;\nvarying vec2 v_texCoord;\n#endif // GL_ES\n\nvoid main() {\n    gl_Position = CC_PMatrix * a_position;\n    v_fragmentColor = a_color;\n    v_texCoord = a_texCoord;\n}\n";
