import type { Event, Mechanism, StackFrame } from '@sentry/types'; /** * UUID4 generator * * @returns string Generated UUID4. */ export declare function uuid4(): string; /** * Extracts either message or type+value from an event that can be used for user-facing logs * @returns event's description */ export declare function getEventDescription(event: Event): string; /** * Adds exception values, type and value to an synthetic Exception. * @param event The event to modify. * @param value Value of the exception. * @param type Type of the exception. * @hidden */ export declare function addExceptionTypeValue(event: Event, value?: string, type?: string): void; /** * Adds exception mechanism data to a given event. Uses defaults if the second parameter is not passed. * * @param event The event to modify. * @param newMechanism Mechanism data to add to the event. * @hidden */ export declare function addExceptionMechanism(event: Event, newMechanism?: Partial): void; /** * Represents Semantic Versioning object */ interface SemVer { major?: number; minor?: number; patch?: number; prerelease?: string; buildmetadata?: string; } /** * Parses input into a SemVer interface * @param input string representation of a semver version */ export declare function parseSemver(input: string): SemVer; /** * This function adds context (pre/post/line) lines to the provided frame * * @param lines string[] containing all lines * @param frame StackFrame that will be mutated * @param linesOfContext number of context lines we want to add pre/post */ export declare function addContextToFrame(lines: string[], frame: StackFrame, linesOfContext?: number): void; /** * Checks whether or not we've already captured the given exception (note: not an identical exception - the very object * in question), and marks it captured if not. * * This is useful because it's possible for an error to get captured by more than one mechanism. After we intercept and * record an error, we rethrow it (assuming we've intercepted it before it's reached the top-level global handlers), so * that we don't interfere with whatever effects the error might have had were the SDK not there. At that point, because * the error has been rethrown, it's possible for it to bubble up to some other code we've instrumented. If it's not * caught after that, it will bubble all the way up to the global handlers (which of course we also instrument). This * function helps us ensure that even if we encounter the same error more than once, we only record it the first time we * see it. * * Note: It will ignore primitives (always return `false` and not mark them as seen), as properties can't be set on * them. {@link: Object.objectify} can be used on exceptions to convert any that are primitives into their equivalent * object wrapper forms so that this check will always work. However, because we need to flag the exact object which * will get rethrown, and because that rethrowing happens outside of the event processing pipeline, the objectification * must be done before the exception captured. * * @param A thrown exception to check or flag as having been seen * @returns `true` if the exception has already been captured, `false` if not (with the side effect of marking it seen) */ export declare function checkOrSetAlreadyCaught(exception: unknown): boolean; /** * Checks whether the given input is already an array, and if it isn't, wraps it in one. * * @param maybeArray Input to turn into an array, if necessary * @returns The input, if already an array, or an array with the input as the only element, if not */ export declare function arrayify(maybeArray: T | T[]): T[]; export {}; //# sourceMappingURL=misc.d.ts.map