import { Object3D } from 'three';
import { DIVERoot } from '../root/Root';
import { DIVERenderer } from '../../renderer/Renderer';
import { DIVEXRLightRoot } from './xrlightroot/XRLightRoot';
import { DIVEScene } from '../Scene';
export declare class DIVEXRRoot extends Object3D {
    private _xrLightRoot;
    private _xrModelRoot;
    private _xrHandNode;
    get XRModelRoot(): DIVERoot;
    get XRLightRoot(): DIVEXRLightRoot;
    get XRHandNode(): Object3D;
    private _xrShadowPlane;
    constructor(scene: DIVEScene);
    InitLightEstimation(renderer: DIVERenderer): void;
    DisposeLightEstimation(): void;
}
