import { Color, Node, UniformNode } from 'three/webgpu';
export type GridNodeUniforms = {
    /** World-space size of each grid cell in meters. */
    uGridSize: UniformNode<'float', number>;
    /** Draw a major line every N cells. */
    uMajorLineEvery: UniformNode<'float', number>;
    /** Color of minor grid lines. */
    uMinorLineColor: UniformNode<'color', Color>;
    /** Color of major grid lines. */
    uMajorLineColor: UniformNode<'color', Color>;
    /** Distance at which the grid fades out in meters. */
    uFadeDistance: UniformNode<'float', number>;
};
export declare class GridNode extends Node {
    constructor(uniforms: GridNodeUniforms);
}
