{
    "modifications": {
        "direPiercing": {
            "name": "Dire Piercing",
            "description": "Hits ignore %s-%s% of the target's Piercing resistance"
        },
        "direElectric": {
            "name": "Dire Electric",
            "description": "Hits ignore %s-%s% of the target's Electric resistance"
        },
        "direExplosive": {
            "name": "Dire Explosive",
            "description": "Hits ignore %s-%s% of the target's Explosive resistance"
        },
        "direFlooding": {
            "name": "Dire Flooding",
            "description": "Hits ignore %s-%s% of the target's Flooding resistance"
        },
        "incendiary": {
            "name": "Incendiary",
            "description": "Adds %s-%s% damage as Burning Damage"
        },
        "direBurning": {
            "name": "Dire Burning",
            "description": "Hits ignore %s-%s% of the target's Burning resistance"
        },
        "firepower": {
            "name": "Firepower",
            "description": "Increases damage by %s-%s%"
        },
        "shock": {
            "name": "Shock",
            "description": "Adds %s-%s% damage as Electric Damage"
        },
        "rapidReload": {
            "name": "Rapid Reload",
            "description": "Reduces Reload Time by %s-%s%"
        },
        "combust": {
            "name": "Combust",
            "description": "Every hit deals an extra burst of %s-%s Explosive Damage"
        },
        "flood": {
            "name": "Flood",
            "description": "Every hit deals an extra burst of %s-%s Flooding Damage"
        },
        "sparks": {
            "name": "Sparks",
            "description": "Every hit deals an extra burst of %s-%s Electric Damage"
        },
        "damage": {
            "name": "Damage",
            "description": "Adds %s-%s damage per shot"
        },
        "burn": {
            "name": "Burn",
            "description": "Every hit deals an extra burst of %s-%s Burning Damage"
        },
        "swift": {
            "name": "Swift",
            "description": "Increases Projectile Speed by %s-%s%"
        },
        "reach": {
            "name": "Reach",
            "description": "Increases Range by %s-%s%"
        },
        "sharpened": {
            "name": "Sharpened",
            "description": "Adds %s-%s% damage as Piercing Damage"
        },
        "combustion": {
            "name": "Combustion",
            "description": "Adds %s-%s% damage as Explosive Damage"
        },
        "pierce": {
            "name": "Pierce",
            "description": "Every hit deals an extra burst of %s-%s Piercing Damage"
        },
        "rupturing": {
            "name": "Rupturing",
            "description": "Adds %s-%s% damage as Flooding Damage"
        },
        "haste": {
            "name": "Haste",
            "description": "Reduces Time-to-Target by %s-%s%"
        },
        "fix": {
            "name": "Fix",
            "description": "Increases Repair Amount by %s-%s per shot"
        },
        "antiBlast": {
            "name": "Anti-Blast",
            "description": "Hits also reduce the target's build up of the Shell-shocked status effect by %s-%s%"
        },
        "insulator": {
            "name": "Insulator",
            "description": "Hits also reduce the target's build up of the Stormstruck status effect by %s-%s%"
        },
        "service": {
            "name": "Service",
            "description": "Increases Repair Amount by %s-%s%"
        },
        "douser": {
            "name": "Douser",
            "description": "Hits also reduce the target's build up of the Ablaze status effect by %s-%s%"
        },
        "sealant": {
            "name": "Sealant",
            "description": "Hits also reduce the target's build up of the Flooded status effect by %s-%s%"
        },
        "reinforcer": {
            "name": "Reinforcer",
            "description": "Hits also reduce the target's build up of the Punctured status effect by %s-%s%"
        },
        "brute": {
            "name": "Brute",
            "description": "Hits have a 16% chance to restore %s-%s Brace Strength to this ship"
        },
        "severity": {
            "name": "Severity",
            "description": "Hits have a 12% chance of dealing additional %s-%s% damage as Severe Damage"
        },
        "victorsRally": {
            "name": "Victor's Rally",
            "description": "Destroying a target restores %s-%s brace Strength to this ship"
        },
        "graceOfTheWinds": {
            "name": "Grace of the Winds",
            "description": "Hits have a %s-%s% chance to increase turn speed by 10% for 15 seconds. Effect can be stacked up to 3 times"
        },
        "lethal": {
            "name": "Lethal",
            "description": "Increases Weakpoint Damage by %s-%s%"
        },
        "energize": {
            "name": "Energize",
            "description": "Hits have a 16% chance to restore %s-%s% Crew Stamina to this ship"
        },
        "bloodthirst": {
            "name": "Bloodthirst",
            "description": "Destroying a target restores %s-%s% Crew Stamina to this ship"
        },
        "raider": {
            "name": "Raider",
            "description": "Increases build-up of the Vulnerable status effect by %s-%s%"
        },
        "deathblow": {
            "name": "Deathblow",
            "description": [
                "For targets with 25% Hull Health or less, hits have a %s-%s% chance to instantly destroy them",
                "For Elite targets, the effect reduces remaining Hull Health by 3% instead of instant destruction"
            ]
        },
        "repairReadiness": {
            "name": "Repair Readiness",
            "description": "Hits have a %s-%s% chance to reduce any repair kit cooldown by 3 seconds"
        },
        "precisePatchwork": {
            "name": "Precise Patchwork",
            "description": "Destroying a weakpoint restores %s-%s Severe Damage to this ship"
        },
        "amplifiedBurning": {
            "name": "Amplified Burning",
            "description": "Increases existing Burning Damage by %s-%s%"
        },
        "siege": {
            "name": "Siege",
            "description": "Increases damage to structures by %s-%s%"
        },
        "restoreReadiness": {
            "name": "Restore Readiness",
            "description": "Hits have a %s-%s% chance to reduce Restoration Kit cooldown by 3 seconds"
        },
        "amplifiedPiercing": {
            "name": "Amplified Piercing",
            "description": "Increases existing Piercing Damage by %s-%s%"
        },
        "amplifiedElectric": {
            "name": "Amplified Electric",
            "description": "Increases existing Electric Damage by %s-%s%"
        },
        "amplifiedExplosive": {
            "name": "Amplified Explosive",
            "description": "Increases existing Explosive Damage by %s-%s%"
        },
        "amplifiedFlooding": {
            "name": "Amplified Flooding",
            "description": "Increases existing Flooding Damage by %s-%s%"
        },
        "tearing": {
            "name": "Tearing",
            "description": "Increases damage by %s-%s% when hitting sails"
        },
        "roar": {
            "name": "Roar",
            "description": "%s-%s% of base damage builds up the Taunted status effect on targets"
        },
        "soulMending": {
            "name": "Soul Mending",
            "description": "%s-%s% of damage dealt by this weapon restores Hull Health"
        },
        "blastRange": {
            "name": "Blast Range",
            "description": "Increases Blast Radius by %s-%s%"
        },
        "durableBuoys": {
            "name": "Durable Buoys",
            "description": "Increases Operation Time of buoys by %s-%s%"
        },
        "hardyBuoys": {
            "name": "Hardy Buoys",
            "description": "Increases Buoy Health by %s-%s%"
        },
        "restorative": {
            "name": "Restorative",
            "description": "%s-%s% of Repair Amount also restores Severe Damage"
        },
        "invigorate": {
            "name": "Invigorate",
            "description": "%s-%s% of Repair Amount also restores Crew Stamina"
        },
        "tranquility": {
            "name": "Tranquility",
            "description": "Hits also reduce the target's build up of the Taunted status effect by %s-%s%"
        },
        "sailorsRespite": {
            "name": "Sailor's Respite",
            "description": "Hits have a 7% chance to repair target for %s-%s% the amount"
        },
        "strengthen": {
            "name": "Strengthen",
            "description": "%s-%s% of Repair Amount also restores target's Brace Strength"
        },
        "sailMender": {
            "name": "Sail Mender",
            "description": "Hits also reduce the target's build up of the Torn Sails status effect by %s-%s%"
        },
        "secondStorm": {
            "name": "Second Storm",
            "description": [
                "All Electric Damage dealt by this weapon is also dealt to a nearby target",
                "Adds %s-%s% damage as Electric Damage"
            ]
        },
        "overflow": {
            "name": "Overflow",
            "description": [
                "All Flooding Damage dealt by this weapon is applied as Severe Damage",
                "Adds %s-%s% damage as Flooding Damage"
            ]
        },
        "sailRipper": {
            "name": "Sail Ripper",
            "description": "The hit that triggers the Torn Sails status effect deals %s-%s% damage"
        },
        "winningStreak": {
            "name": "Winning Streak",
            "description": [
                "Every successful hit increases the damage of the next shot from this weapon by 3%, up to a maximum of %s-%s%",
                "Missing a shot resets the effect"
            ]
        },
        "deadlyStrike": {
            "name": "Deadly Strike",
            "description": [
                "Shots have a 10% chance of dealing increased damage from any damage to weakpoint bonuses, even if the shot does not hit a weakpoint",
                "Increases damage to weakpoints by %s-%s%"
            ]
        },
        "highPressure": {
            "name": "High Pressure",
            "description": "Sea Fire weapons have 50m longer range and deal %s-%s% more damage"
        },
        "longArm": {
            "name": "Long Arm",
            "description": "Hits that land at 70% of Maximum Range or further also deal %s-%s% more damage"
        },
        "providence": {
            "name": "Providence",
            "description": "%s-%s% of amount repaired by this weapon also repairs your ship"
        },
        "jointSupply": {
            "name": "Joint Supply",
            "description": "Hits also repair the nearest allied ship for %s-%s% of the original Repair Amount"
        },
        "winningStreakRepair": {
            "name": "Winning Streak (Repair)",
            "description": [
                "Every successful hit increases the Repair Amount of the next shot from this weapon by 3%, up to a maximum of %s-%s%",
                "Missing a shot resets the effect"
            ]
        },
        "preemptiveDefence": {
            "name": "Preemptive Defence",
            "description": [
                "Hits also grant 50 extra armor on the target for 10s. Effect can be stacked up to 5 times",
                "Also increases Repair Amount by %s-%s%"
            ]
        },
        "empower": {
            "name": "Empower",
            "description": [
                "Hits also grant 3% extra Weapon Damage on the target for 10s. Effect can be stacked up to 5 times",
                "Also reduces Reload Time by %s-%s%"
            ]
        },
        "longArmRepair": {
            "name": "Long Arm (Repair)",
            "description": "Hits that land at 70% of Maximum Range or further also restores %s-%s% more Repair Amount"
        },
        "acrid": {
            "name": "Acrid",
            "description": "Every hit deals an extra burst of %s-%s Toxic Damage"
        },
        "noxious": {
            "name": "Noxious",
            "description": "Adds %s-%s% damage as Toxic Damage"
        },
        "direToxic": {
            "name": "Dire Toxic",
            "description": "Hits ignore %s-%s% of the target's Toxic resistance"
        },
        "amplifiedToxic": {
            "name": "Amplified Toxic",
            "description": "Increases existing Toxic Damage by %s-%s%"
        },
        "antidote": {
            "name": "Antidote",
            "description": "Hits also reduce the target's build up of the Poisoned Status Effect by %s-%s%"
        },
        "armored": {
            "name": "Armored",
            "description": "Increases Armor by %s-%s"
        },
        "rugged": {
            "name": "Rugged",
            "description": "Reduces incoming damage by %s-%s while Bracing"
        },
        "fireResistant": {
            "name": "Fire Resistant",
            "description": "Increases Fire Resistance by %s-%s%"
        },
        "floodingResistant": {
            "name": "Flooding Resistant",
            "description": "Increases Flooding Resistance by %s-%s%"
        },
        "piercingResistant": {
            "name": "Piercing Resistant",
            "description": "Increases Piercing Resistance by %s-%s%"
        },
        "explosiveResistant": {
            "name": "Explosive Resistant",
            "description": "Increases Explosive Resistance by %s-%s%"
        },
        "electricResistant": {
            "name": "Electric Resistant",
            "description": "Increases Electric Resistance by %s-%s%"
        },
        "toxicResistant": {
            "name": "Toxic Resistant",
            "description": "Increases Toxic Resistance by %s-%s%"
        },
        "tearingResistant": {
            "name": "Tearing Resistant",
            "description": "Increases Tearing Resistance by %s-%s%"
        },
        "resistAll": {
            "name": "Resist All",
            "description": "Increases All Secondary Damage Resistances by %s-%s%"
        },
        "stout": {
            "name": "Stout",
            "description": "Increases Hull Health by %s-%s"
        },
        "strength": {
            "name": "Strength",
            "description": "Increases Brace Strength by %s-%s"
        },
        "vigor": {
            "name": "Vigor",
            "description": "Increases Crew Stamina by %s-%s"
        },
        "ironclad": {
            "name": "Ironclad",
            "description": "Increases Armor by %s-%s%"
        },
        "stalwart": {
            "name": "Stalwart",
            "description": "Increases Hull Health by %s-%s%"
        },
        "fortitude": {
            "name": "Fortitude",
            "description": "Increases Brace Strength by %s-%s%"
        },
        "maintenance": {
            "name": "Maintenance",
            "description": "Repairs %s-%s Hull Health per second"
        },
        "determination": {
            "name": "Determination",
            "description": "Increases Brace Strength Recovery by %s-%s% per second"
        },
        "barbarian": {
            "name": "Barbarian",
            "description": "When Hull Health is below 25%, increases Weapon damage by %s-%s%"
        },
        "survivor": {
            "name": "Survivor",
            "description": "When Hull Health drops below 25%, repairs %s-%s% Hull Health over 10 seconds. This effect has a 30 second cooldown"
        },
        "craftsman": {
            "name": "Craftsman",
            "description": "Increases Repair Amount of Repair Kits by %s-%s%"
        },
        "resilience": {
            "name": "Resilience",
            "description": "Using a Restoration Kit grants %s-%s% reduction to all Secondary Damage for 5 seconds"
        },
        "supreme": {
            "name": "Supreme",
            "description": "Increases the damage of special attacks launched from the Armor by %s-%s%"
        },
        "steelIntegration": {
            "name": "Steel Integration",
            "description": [
                "Every 1% of Piercing and Explosive resistance adds %s-%s Armor",
                "Adds 5% Piercing and Explosive resistance"
            ]
        },
        "coalesce": {
            "name": "Coalesce",
            "description": "%s-%s% chance that 50% of damage braced restores Hull Health. This effect only occurs after bracing ends"
        },
        "watcher": {
            "name": "Watcher",
            "description": "Any damage taken while Bracing has a %s-%s% chance of being reduced by 1750"
        },
        "respite": {
            "name": "Respite",
            "description": "When Bracing damage, there's a %s-%s% chance to repair 500 Hull Health and 100 Severe Damage per second for the net 5 seconds. This effect has a cooldown of 10 seconds"
        },
        "jester": {
            "name": "Jester",
            "description": "Upon being afflicted with Taunted, increase Armor Rating and Brace Strength Recovery by %s-%s% for 15 seconds"
        }
    }
}