{
    "modifications": {
        "direPiercing": {
            "name": "危急穿透",
            "description": "击中时无视目标%s-%s%的穿透型抗性"
        },
        "direElectric": {
            "name": "危急电击",
            "description": "击中时无视目标%s-%s%的电击抗性"
        },
        "direExplosive": {
            "name": "危急爆炸",
            "description": "击中时无视目标%s-%s%的爆炸型抗性"
        },
        "direFlooding": {
            "name": "危急进水",
            "description": "击中时无视目标%s-%s%的进水型抗性"
        },
        "incendiary": {
            "name": "烈焰",
            "description": "施加%s-%s%的燃烧伤害"
        },
        "direBurning": {
            "name": "危急火焰",
            "description": "击中时无视目标%s-%s%的火焰型抗性"
        },
        "firepower": {
            "name": "火力",
            "description": "伤害提升%s-%s%"
        },
        "shock": {
            "name": "震慑",
            "description": "施加%s-%s%的电击伤害"
        },
        "rapidReload": {
            "name": "快速装填",
            "description": "装填时间减少%s-%s%"
        },
        "combust": {
            "name": "爆炸",
            "description": "每次命中目标会额外造成%s-%s爆炸伤害爆发伤害"
        },
        "flood": {
            "name": "进水",
            "description": "每次命中目标会额外造成%s-%s进水伤害爆发伤害"
        },
        "sparks": {
            "name": "电击",
            "description": "每次命中目标会额外造成%s-%s点电击伤害爆发伤害"
        },
        "damage": {
            "name": "额外伤害",
            "description": "单发射击添加%s-%s伤害"
        },
        "burn": {
            "name": "烈焰",
            "description": "每次命中目标会额外造成%s-%s点燃烧伤害爆发伤害。"
        },
        "swift": {
            "name": "迅捷",
            "description": "炮弹速度提升%s-%s%"
        },
        "reach": {
            "name": "远射",
            "description": "射程提升%s-%s%"
        },
        "sharpened": {
            "name": "磨锋",
            "description": "施加%s-%s%的穿透伤害"
        },
        "combustion": {
            "name": "燃烧",
            "description": "施加%s-%s%的爆炸伤害"
        },
        "pierce": {
            "name": "穿透",
            "description": "每次命中目标会额外造成%s-%s穿透伤害爆发伤害"
        },
        "rupturing": {
            "name": "破裂",
            "description": "施加%s-%s%的进水伤害"
        },
        "haste": {
            "name": "疾速",
            "description": "弹着时间减少%s-%s%"
        },
        "fix": {
            "name": "修理",
            "description": "单发射击的维修量提升%s-%s"
        },
        "antiBlast": {
            "name": "抗爆",
            "description": "命中目标后，可使目标的惊魂未定状态效果累积减少%s-%s%"
        },
        "insulator": {
            "name": "绝缘",
            "description": "命中目标后，可使目标的被电击状态效果累积减少%s-%s%"
        },
        "service": {
            "name": "维护",
            "description": "维修量提升%s-%s%"
        },
        "douser": {
            "name": "灭火",
            "description": "命中目标后，可使目标的燃烧状态效果累积减少%s-%s%"
        },
        "sealant": {
            "name": "封闭",
            "description": "命中目标后，可使目标的进水状态效果累积减少%s-%s%"
        },
        "reinforcer": {
            "name": "强化",
            "description": "命中目标后，可使目标的击穿状态效果累积减少%s-%s%"
        },
        "brute": {
            "name": "天生蛮力",
            "description": "命中目标后，有16%几率恢复该船只%s-%s的防御强度"
        },
        "severity": {
            "name": "严重损毁",
            "description": "命中目标后，有12%的几率造成额外%s-%s%严重伤害伤害"
        },
        "victorsRally": {
            "name": "胜利号召",
            "description": "摧毁目标可恢复该船只%s-%s的防御强度"
        },
        "graceOfTheWinds": {
            "name": "风之赐福",
            "description": "命中目标时也有%s-%s%几率提升10%转向速度，持续15秒。效果可以叠加至多3次"
        },
        "lethal": {
            "name": "致命",
            "description": "弱点伤害提升%s-%s%"
        },
        "energize": {
            "name": "能量迸发",
            "description": "命中目标后，有16%几率恢复该船只%s-%s%的船员体力"
        },
        "bloodthirst": {
            "name": "嗜血本能",
            "description": "摧毁目标可恢复该船只%s-%s%的船员体力"
        },
        "raider": {
            "name": "掠夺者",
            "description": "弱点状态效果的累积提升%s-%s%"
        },
        "deathblow": {
            "name": "致死一击",
            "description": [
                "如目标的船身生命值少于等于25%，则击中时有%s-%s%几率将其直接摧毁。",
                "该效果无法摧毁精英单位，但会使其剩余的船身生命值减少3%"
            ]
        },
        "repairReadiness": {
            "name": "维修待命",
            "description": "命中目标后，有%s-%s%几率减少修理用品的的冷却时间3秒"
        },
        "precisePatchwork": {
            "name": "精准补丁",
            "description": "摧毁一个弱点可恢复该船只%s-%s的严重伤害"
        },
        "amplifiedBurning": {
            "name": "扩大燃烧",
            "description": "将现有燃烧伤害提升%s-%s%"
        },
        "siege": {
            "name": "破城",
            "description": "对建筑造成的伤害提高%s-%s%"
        },
        "restoreReadiness": {
            "name": "复原待命",
            "description": "命中目标后，有%s-%s%几率减少恢复用品 的冷却时间3秒"
        },
        "amplifiedPiercing": {
            "name": "扩大穿透",
            "description": "将现有穿透伤害提升%s-%s%"
        },
        "amplifiedElectric": {
            "name": "扩大电击",
            "description": "将现有电击伤害提升%s-%s%"
        },
        "amplifiedExplosive": {
            "name": "扩大爆炸",
            "description": "将现有爆炸伤害提升%s-%s%"
        },
        "amplifiedFlooding": {
            "name": "扩大进水",
            "description": "将现有进水伤害提升%s-%s%"
        },
        "tearing": {
            "name": "撕裂",
            "description": "击中船帆时，伤害提升%s-%s%"
        },
        "roar": {
            "name": "咆哮",
            "description": "基础伤害的%s-%s%会在目标上累积被嘲讽状态效果"
        },
        "soulMending": {
            "name": "灵魂修补",
            "description": "该武器造成伤害的%s-%s%将恢复船身生命值"
        },
        "blastRange": {
            "name": "爆炸范围",
            "description": "爆破范围增加%s-%s%"
        },
        "durableBuoys": {
            "name": "耐用浮标",
            "description": "浮标的有效时间提升%s-%s%"
        },
        "hardyBuoys": {
            "name": "坚固浮标",
            "description": "浮标生命值提升%s-%s%"
        },
        "restorative": {
            "name": "恢复",
            "description": "维修量的%s-%s%也会恢复严重伤害"
        },
        "invigorate": {
            "name": "焕活",
            "description": "维修量的%s-%s%也会恢复船员体力"
        },
        "tranquility": {
            "name": "宁静",
            "description": "命中目标后，可使目标的被嘲讽状态效果累积减少%s-%s%"
        },
        "sailorsRespite": {
            "name": "水手的安宁",
            "description": "命中目标后，有7%几率对其施加%s-%s%的维修"
        },
        "strengthen": {
            "name": "增强",
            "description": "维修量的%s-%s%也会恢复目标的防御强度"
        },
        "sailMender": {
            "name": "船帆修复",
            "description": "命中目标后，可使目标的船帆撕裂状态效果累积减少%s-%s%"
        },
        "secondStorm": {
            "name": "风暴再临",
            "description": [
                "该武器造成的所有电击伤害也适用于附近目标。",
                "施加%s-%s%的电击伤害"
            ]
        },
        "overflow": {
            "name": "溢出",
            "description": [
                "该武器造成的所有进水伤害都转化为严重伤害。",
                "施加%s-%s%的进水伤害"
            ]
        },
        "sailRipper": {
            "name": "船帆撕裂者",
            "description": "命中触发船帆撕裂状态效果时，造成%s-%s%伤害"
        },
        "winningStreak": {
            "name": "连战连捷",
            "description": [
                "每次成功命中都会使该武器下一次射击的伤害提升3%，最高可达%s-%s%。",
                "未命中时，该效果将重置"
            ]
        },
        "deadlyStrike": {
            "name": "致命袭击",
            "description": [
                "炮弹有10%几率通过任意弱点伤害加成来造成额外伤害，即使射击未命中弱点。",
                "对弱点的伤害提升%s-%s%"
            ]
        },
        "highPressure": {
            "name": "高压",
            "description": "海洋之火武器的射程增加50米，造成的伤害提升%s-%s%"
        },
        "longArm": {
            "name": "长程武装",
            "description": "命中最大射程的70%或更远距离也会使伤害提升%s-%s%"
        },
        "providence": {
            "name": "护佑",
            "description": "该武器维修量的%s-%s%会也会修复你的船只"
        },
        "jointSupply": {
            "name": "联合补给",
            "description": "命中目标后，还能维修最近的友军船只，维修量为原本维修量的%s-%s%"
        },
        "winningStreakRepair": {
            "name": "连战连携(维修)",
            "description": [
                "每次命中都会使下一次射击的维修量提升3%，最高可达%s-%s%。",
                "未命中时，该效果将重置"
            ]
        },
        "preemptiveDefence": {
            "name": "未雨绸缪",
            "description": [
                "命中目标后，目标也会获得50额外装甲，持续10秒。效果最多可叠加5层。",
                "维修量也会提升%s-%s%"
            ]
        },
        "empower": {
            "name": "赋能",
            "description": [
                "命中目标后，目标也会获得3%额外武器伤害，持续10秒。效果最多可叠加5层。",
                "装填时间也会减少%s-%s%"
            ]
        },
        "longArmRepair": {
            "name": "长程武装(维修)",
            "description": "命中最大射程的70%或更远距离也会使维修量提升%s-%s%"
        },
        "acrid": {
            "name": "刺激毒素",
            "description": "每次命中额外造成%s-%s点剧毒伤害"
        },
        "noxious": {
            "name": "毒害",
            "description": "施加%s-%s%的剧毒伤害"
        },
        "direToxic": {
            "name": "猛烈毒素",
            "description": "击中时无视目标%s-%s%的剧毒型抗性"
        },
        "amplifiedToxic": {
            "name": "强化毒素",
            "description": "将现有剧毒伤害提升%s-%s%"
        },
        "antidote": {
            "name": "Antidote",
            "description": "Hits also reduce the target's build up of the Poisoned Status Effect by %s-%s%"
        },
        "armored": {
            "name": "配备装甲",
            "description": "装甲提升%s-%s"
        },
        "rugged": {
            "name": "坚固",
            "description": "防御时遭受伤害降低%s-%s"
        },
        "fireResistant": {
            "name": "火焰抗性",
            "description": "火焰伤害抗性提升%s-%s%"
        },
        "floodingResistant": {
            "name": "进水抗性",
            "description": "进水伤害抗性提升%s-%s%"
        },
        "piercingResistant": {
            "name": "穿透抗性",
            "description": "穿透伤害抗性提升%s-%s%"
        },
        "explosiveResistant": {
            "name": "爆炸抗性",
            "description": "爆炸伤害抗性提升%s-%s%"
        },
        "electricResistant": {
            "name": "电击抗性",
            "description": "电击伤害抗性提升%s-%s%"
        },
        "toxicResistant": {
            "name": "毒素抗性",
            "description": "剧毒伤害抗性提升%s-%s%"
        },
        "tearingResistant": {
            "name": "穿透抗性",
            "description": "穿透伤害抗性提升%s-%s%"
        },
        "resistAll": {
            "name": "Resist All",
            "description": "Increases All Secondary Damage Resistances by %s-%s%"
        },
        "stout": {
            "name": "结实",
            "description": "船身生命值提升%s-%s"
        },
        "strength": {
            "name": "强劲",
            "description": "防御强度提升%s-%s"
        },
        "vigor": {
            "name": "活力",
            "description": "最大船员体力提升%s-%s"
        },
        "ironclad": {
            "name": "钢铁甲壳",
            "description": "装甲提升%s-%s%"
        },
        "stalwart": {
            "name": "伟岸",
            "description": "船身生命值提升%s-%s%"
        },
        "fortitude": {
            "name": "毅力",
            "description": "防御强度提升%s-%s%"
        },
        "maintenance": {
            "name": "维护",
            "description": "每秒恢复%s-%s船身生命值"
        },
        "determination": {
            "name": "决心",
            "description": "防御强度恢复速度提升%s-%s%"
        },
        "barbarian": {
            "name": "野蛮人",
            "description": "当船体生命值低于25%时，武器伤害提升 %s-%s%"
        },
        "survivor": {
            "name": "幸存者",
            "description": "船身生命值下降到25%以下时，在10秒内恢复%s-%s%船身生命值。该效果有30秒的冷却时间"
        },
        "craftsman": {
            "name": "工匠",
            "description": "修理用品的维修量提升%s-%s%"
        },
        "resilience": {
            "name": "坚韧",
            "description": "使用恢复用品会使所有次要伤害降低%s-%s%，持续5秒"
        },
        "supreme": {
            "name": "最大值",
            "description": "装甲发动的特殊攻击伤害提升%s-%s%"
        },
        "steelIntegration": {
            "name": "坚韧一体",
            "description": [
                "每拥有1%穿透型和爆炸型抗性，装甲提升%s-%s。穿透型和爆炸型抗性提升5%（本词条存在于官中翻译但不存在与英文数据中，可能不生效）。",
                "添加 5% 穿透和爆炸抗性"
            ]
        },
        "coalesce": {
            "name": "愈合",
            "description": "%s-%s%几率使防御伤害的50%恢复船身生命值。该效果仅在防御结束后发生。"
        },
        "watcher": {
            "name": "守望者",
            "description": "处于防御状态时，收到的伤害有%s-%s%几率降低1750。"
        },
        "respite": {
            "name": "间歇之机",
            "description": "防御伤害时，由%s-%s%几率在接下来的5秒内，每秒恢复500船身生命值和100严重伤害，该效果冷却时间为10秒。"
        },
        "jester": {
            "name": "弄臣",
            "description": "受到被嘲讽影响后，装甲级别和防御强度回复提升%s-%s，持续15秒"
        }
    }
}