/**
 * Registered processor identifier used by `AudioWorkletNode`.
 *
 * @remarks
 * This constant is used to identify the SoundTouch processor module when registering and constructing nodes.
 */
export declare const PROCESSOR_NAME = "soundtouch-processor";
/**
 * Default internal buffer strategy used when callers do not provide one.
 *
 * @remarks
 * Determines the default buffer implementation for the SoundTouch processing pipeline.
 */
export declare const DEFAULT_SAMPLE_BUFFER_TYPE = "circular";
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