import { ShaderMaterial, Texture, Vector4, type ShaderMaterialParameters } from 'three';
export interface TileSpritesMaterialParameters extends ShaderMaterialParameters {
    colorMap?: Texture;
}
export declare class TileSpritesMaterial extends ShaderMaterial {
    constructor({ colorMap, ...options }?: TileSpritesMaterialParameters);
    get colorMap(): Texture | undefined;
    set colorMap(colorMap: Texture | undefined);
    get fogNear(): number;
    set fogNear(value: number);
    get fogFar(): number;
    set fogFar(value: number);
    get fogColor(): Vector4;
    set fogColor(color: Vector4);
}
//# sourceMappingURL=TileSpritesMaterial.d.ts.map