export declare const speckleApplyAoFrag = "\n\n        #if BLEND_AO == 1\n\t\t    uniform sampler2D tAo;\n        #endif\n        #if BLEND_EDGES == 1\n            uniform sampler2D tEdges;\n        #endif\n\t\tvarying vec2 vUv;\n\n        #define ONE3 vec3(1.,1.,1.)\n\n\t\tvoid main() {\n            vec3 ao = ONE3;\n            vec3 edges = ONE3;\n            \n            #if BLEND_AO == 1\n                ao = texture2D( tAo, vUv ).rgb;\n            #endif\n\n            #if BLEND_EDGES == 1\n                edges = texture2D (tEdges, vUv).rgb;\n            #endif\n             \n            gl_FragColor.rgb = min(ao, edges);\n\t\t\tgl_FragColor.a = 1.;\n\t\t}";
