export default class MeshTriangulationHelper {
    /**
     * Calculates the triangulation of the face at given faceIndex.
     * @remarks This implementation is based the ear clipping method proposed by "Christer Ericson (2005) <i>Real-Time Collision Detection</i>.
     * @param {Number}   faceIndex      The index of the face's cardinality indicator `n`
     * @param {Number[]}   faces      The list of faces in the mesh
     * @param {Number[]}   vertices   The list of vertices in the mesh
     * @return {Number} flat list of triangle faces (without cardinality indicators)
     */
    static triangulateFace(faceIndex: number, faces: number[], vertices: number[], _inout_targetArray: any, _in_offset: any): number;
}
