import { Texture, type MeshStandardMaterialParameters } from 'three';
import SpeckleStandardMaterial from './SpeckleStandardMaterial.js';
import { type Uniforms } from './SpeckleMaterial.js';
declare class SpeckleStandardColoredMaterial extends SpeckleStandardMaterial {
    protected get vertexProgram(): string;
    protected get fragmentProgram(): string;
    protected get uniformsDef(): Uniforms;
    constructor(parameters: MeshStandardMaterialParameters, defines?: never[]);
    setGradientTexture(texture: Texture): void;
}
export default SpeckleStandardColoredMaterial;
