import { Texture, WebGLRenderer } from 'three';
import { ProgressiveGPass } from './GPass.js';
export declare class TAAPass extends ProgressiveGPass {
    private inputTex;
    private historyTarget;
    private fsQuad;
    outputToScreen: boolean;
    private materialCopy;
    private reprojectionMaterial;
    constructor();
    get displayName(): string;
    set inputTexture(texture: Texture | undefined);
    render(renderer: WebGLRenderer): boolean;
    setSize(width: number, height: number): void;
}
