// quantum-consciousness-resonance.ts
// Models a conceptual "Quantum Consciousness Resonance" (QCR) for the Prime Resonance Formalism.

import { PrimeState } from "./prime-state";

/**
 * Represents a conceptual "Quantum Consciousness Resonance" system.
 * This class models the interaction and potential synchronization of multiple
 * quantum prime states, leading to emergent resonant phenomena akin to
 * consciousness or collective awareness in the PRN framework.
 *
 * This is a highly speculative and conceptual model based on the theoretical
 * aspects of Prime Resonance Theory.
 */
export class QuantumConsciousnessResonance {
  private nodes: Array<PrimeState>; // Collection of interacting quantum states
  private couplingStrength: f64;    // Strength of interaction between nodes

  constructor(nodes: Array<PrimeState>, couplingStrength: f64 = 0.1) {
    this.nodes = nodes;
    this.couplingStrength = couplingStrength;
  }

  /**
   * Evolves the collective state of the quantum resonance system.
   * This is a simplified interaction model. In a full PRN, it would involve
   * complex entangled dynamics and resonant energy exchange.
   *
   * @param dt The time step for the evolution.
   */
  evolve(dt: f64): void {
    if (this.nodes.length < 2) {
      // No resonance if fewer than two nodes
      for (let i = 0; i < this.nodes.length; i++) {
        this.nodes[i].evolveWithEntropy(dt); // Still evolve individually
      }
      return;
    }

    // Simplified pairwise interaction
    for (let i = 0; i < this.nodes.length; i++) {
      for (let j = i + 1; j < this.nodes.length; j++) {
        const state1 = this.nodes[i];
        const state2 = this.nodes[j];

        // Example interaction: States influence each other's global phase and coherence
        const coherenceDiff = state1.globalCoherence - state2.globalCoherence;
        const phaseDiff = state1.globalPhase - state2.globalPhase;

        // Apply a small adjustment based on differences, driving towards resonance
        state1.globalCoherence -= this.couplingStrength * coherenceDiff * dt;
        state2.globalCoherence += this.couplingStrength * coherenceDiff * dt;

        state1.globalPhase -= this.couplingStrength * phaseDiff * dt;
        state2.globalPhase += this.couplingStrength * phaseDiff * dt;

        // Ensure coherence stays within reasonable bounds (e.g., [0, 1])
        state1.globalCoherence = Math.max(0, Math.min(1, state1.globalCoherence));
        state2.globalCoherence = Math.max(0, Math.min(1, state2.globalCoherence));
        
        // Individual state evolution (could be integrated with interaction)
        state1.evolveWithEntropy(dt);
        state2.evolveWithEntropy(dt);
      }
    }
  }

  /**
   * Adds a new PrimeState to the resonance system.
   * @param newState The PrimeState to add.
   */
  addNode(newState: PrimeState): void {
    this.nodes.push(newState);
  }

  /**
   * Retrieves the current set of nodes in the resonance system.
   * @returns An array of PrimeState objects.
   */
  getNodes(): Array<PrimeState> {
    return this.nodes;
  }
}