// assembly/runtime/instructions/advanced/holographic.ts

import { IInstructionHandler } from "../types";
import { RISAEngine } from "../../../runtime";
import { IHolographicPattern } from "../../memory/holographic";
import { Argument } from "../../argument";

class HoloStoreInstruction implements IInstructionHandler {
  execute(engine: RISAEngine, args: Argument[]): bool {
    if (args.length < 2) return false;
    const patternVar = args[0].toString();
    const keyVar = args[1].toString();
    
    // This will require a way to get arbitrary variables from the execution context,
    // which is not yet implemented. For now, we'll assume they are in registers.
    const pattern = engine.getRegisterState().getRegister(patternVar);
    const key = engine.getRegisterState().getRegister(keyVar);

    // This is a placeholder until we have a way to store complex objects in registers.
    
    return true;
  }
}
const HoloStore = new HoloStoreInstruction();

class HoloRetrieveInstruction implements IInstructionHandler {
  execute(engine: RISAEngine, args: Argument[]): bool {
    if (args.length < 3) return false;
    const keyVar = args[0].toString();
    const threshold = engine.parseValue(args[1]);
    const resultVar = args[2].toString();

    // This is a placeholder.
    
    return true;
  }
}
const HoloRetrieve = new HoloRetrieveInstruction();

class HoloFragmentInstruction implements IInstructionHandler {
  execute(engine: RISAEngine, args: Argument[]): bool {
    if (args.length < 3) return false;
    const patternVar = args[0].toString();
    const count = i32(engine.parseValue(args[1]));
    const fragmentsVar = args[2].toString();

    // This is a placeholder.

    return true;
  }
}
const HoloFragment = new HoloFragmentInstruction();

class HoloReconstructInstruction implements IInstructionHandler {
  execute(engine: RISAEngine, args: Argument[]): bool {
    if (args.length < 2) return false;
    const fragmentsVar = args[0].toString();
    const resultVar = args[1].toString();

    // This is a placeholder.

    return true;
  }
}
const HoloReconstruct = new HoloReconstructInstruction();

export { HoloStore, HoloRetrieve, HoloFragment, HoloReconstruct };