/**
 * Canonical **outbound** asset chunk for WebSocket JSON (push and pull).
 * Base64 string `data` keeps `JSON.parse` heap bounded vs `{ type: 'Buffer', data: [n,…] }`.
 */
export declare function createTransferAssetStreamChunk(assetID: string, chunk: Buffer | Uint8Array): {
    action: 'stream';
    assetID: string;
    encoding: 'base64';
    data: string;
};
/**
 * Legacy asset-chunk shape for remotes that pre-date #23479 and do `Buffer.from(item.data.data)`
 * in their push handler. Used only when init negotiation indicates the remote does not understand
 * {@link createTransferAssetStreamChunk}'s `encoding: 'base64'` field (the base64 string on `data`
 * would leave `item.data.data` undefined and crash those remotes with `Buffer.from(undefined)`).
 *
 * `buffer.toJSON()` returns `{ type: 'Buffer', data: number[] }` — a plain object the WebSocket
 * replacer passes through untouched, so the receiver sees the same shape the old default
 * `JSON.stringify(Buffer)` used to produce.
 *
 * Note: this shape is ~6× larger on the wire than base64 and allocates the full byte array during
 * `JSON.parse`, which is what #23479 was fixing for large files. Only use this when negotiation
 * proves the remote cannot decode base64.
 */
export declare function createTransferAssetStreamChunkLegacy(assetID: string, chunk: Buffer | Uint8Array): {
    action: 'stream';
    assetID: string;
    data: {
        type: 'Buffer';
        data: number[];
    };
};
/**
 * Decode a stream item from `TransferAssetFlow` after `JSON.parse` (shared by push + pull handlers
 * and the remote source provider).
 */
export declare function decodeTransferAssetStreamItem(item: {
    action: 'stream';
    data: unknown;
    encoding?: 'base64';
}): Buffer;
/**
 * Decode binary payload for `TransferAssetFlow` `action: 'stream'` after JSON.parse.
 *
 * Supported shapes (receivers should accept all of these):
 * - **String `data`:** preferred wire form (`createTransferAssetStreamChunk` / `encoding: 'base64'`).
 * - **`{ type: 'Buffer', data: number[] | TypedArray }`:** legacy `Buffer.toJSON()` from default
 *   `JSON.stringify` (older clients/servers).
 * - **`Buffer` instance:** in-process only.
 *
 * Note: Node’s `JSON.stringify` runs `Buffer.toJSON()` before any replacer, so nested `Buffer`
 * values become the legacy object unless you pass a string (use `createTransferAssetStreamChunk`).
 */
export declare function decodeTransferAssetStreamData(data: unknown, encoding?: 'base64'): Buffer;
/** Approximate decoded byte size for batching (pull asset generator). */
export declare function transferAssetStreamChunkByteLength(chunk: {
    action: string;
    data?: unknown;
    encoding?: 'base64';
}): number;
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