/*---------------------------------------------------------------------------------------------
 *  Copyright (c) Microsoft Corporation. All rights reserved.
 *  Licensed under the MIT License. See License.txt in the project root for license information.
 *--------------------------------------------------------------------------------------------*/

export interface IDisposableTracker {
	/**
	 * Is called on construction of a disposable.
	 */
	trackDisposable(disposable: IDisposable): void;
	/**
	 * Is called when a disposable is registered as child of another disposable (e.g. {@link DisposableStore}).
	 * If parent is `null`, the disposable is removed from its former parent.
	 */
	setParent(child: IDisposable, parent: IDisposable | null): void;
	/**
	 * Is called after a disposable is disposed.
	 */
	markAsDisposed(disposable: IDisposable): void;
	/**
	 * Indicates that the given object is a singleton which does not need to be disposed.
	 */
	markAsSingleton(disposable: IDisposable): void;
}
export declare function setDisposableTracker(tracker: IDisposableTracker | null): void;
/**
 * Indicates that the given object is a singleton which does not need to be disposed.
 */
export declare function markAsSingleton<T extends IDisposable>(singleton: T): T;
/**
 * An object that performs a cleanup operation when `.dispose()` is called.
 *
 * Some examples of how disposables are used:
 *
 * - An event listener that removes itself when `.dispose()` is called.
 * - A resource such as a file system watcher that cleans up the resource when `.dispose()` is called.
 * - The return value from registering a provider. When `.dispose()` is called, the provider is unregistered.
 */
export interface IDisposable {
	dispose(): void;
}
/**
 * Check if `thing` is {@link IDisposable disposable}.
 */
export declare function isDisposable<E extends object>(thing: E): thing is E & IDisposable;
/**
 * Disposes of the value(s) passed in.
 */
export declare function dispose<T extends IDisposable>(disposable: T): T;
export declare function dispose<T extends IDisposable>(disposable: T | undefined): T | undefined;
export declare function dispose<T extends IDisposable, A extends Iterable<T> = Iterable<T>>(disposables: A): A;
export declare function dispose<T extends IDisposable>(disposables: Array<T>): Array<T>;
export declare function dispose<T extends IDisposable>(disposables: ReadonlyArray<T>): ReadonlyArray<T>;
export declare function disposeIfDisposable<T extends IDisposable | object>(disposables: Array<T>): Array<T>;
/**
 * Combine multiple disposable values into a single {@link IDisposable}.
 */
export declare function combinedDisposable(...disposables: IDisposable[]): IDisposable;
/**
 * Turn a function that implements dispose into an {@link IDisposable}.
 */
export declare function toDisposable(fn: () => void): IDisposable;
/**
 * Manages a collection of disposable values.
 *
 * This is the preferred way to manage multiple disposables. A `DisposableStore` is safer to work with than an
 * `IDisposable[]` as it considers edge cases, such as registering the same value multiple times or adding an item to a
 * store that has already been disposed of.
 */
export declare class DisposableStore implements IDisposable {
	static DISABLE_DISPOSED_WARNING: boolean;
	private readonly _toDispose;
	private _isDisposed;
	constructor();
	/**
	 * Dispose of all registered disposables and mark this object as disposed.
	 *
	 * Any future disposables added to this object will be disposed of on `add`.
	 */
	dispose(): void;
	/**
	 * @return `true` if this object has been disposed of.
	 */
	get isDisposed(): boolean;
	/**
	 * Dispose of all registered disposables but do not mark this object as disposed.
	 */
	clear(): void;
	/**
	 * Add a new {@link IDisposable disposable} to the collection.
	 */
	add<T extends IDisposable>(o: T): T;
}
/**
 * Abstract base class for a {@link IDisposable disposable} object.
 *
 * Subclasses can {@linkcode _register} disposables that will be automatically cleaned up when this object is disposed of.
 */
export declare abstract class Disposable implements IDisposable {
	/**
	 * A disposable that does nothing when it is disposed of.
	 *
	 * TODO: This should not be a static property.
	 */
	static readonly None: Readonly<IDisposable>;
	protected readonly _store: DisposableStore;
	constructor();
	dispose(): void;
	/**
	 * Adds `o` to the collection of disposables managed by this object.
	 */
	protected _register<T extends IDisposable>(o: T): T;
}
/**
 * Manages the lifecycle of a disposable value that may be changed.
 *
 * This ensures that when the disposable value is changed, the previously held disposable is disposed of. You can
 * also register a `MutableDisposable` on a `Disposable` to ensure it is automatically cleaned up.
 */
export declare class MutableDisposable<T extends IDisposable> implements IDisposable {
	private _value?;
	private _isDisposed;
	constructor();
	get value(): T | undefined;
	set value(value: T | undefined);
	/**
	 * Resets the stored value and disposed of the previously stored value.
	 */
	clear(): void;
	dispose(): void;
	/**
	 * Clears the value, but does not dispose it.
	 * The old value is returned.
	 */
	clearAndLeak(): T | undefined;
}
export declare class RefCountedDisposable {
	private readonly _disposable;
	private _counter;
	constructor(_disposable: IDisposable);
	acquire(): this;
	release(): this;
}
/**
 * A safe disposable can be `unset` so that a leaked reference (listener)
 * can be cut-off.
 */
export declare class SafeDisposable implements IDisposable {
	dispose: () => void;
	unset: () => void;
	isset: () => boolean;
	constructor();
	set(fn: Function): this;
}
export interface IReference<T> extends IDisposable {
	readonly object: T;
}
export declare abstract class ReferenceCollection<T> {
	private readonly references;
	acquire(key: string, ...args: any[]): IReference<T>;
	protected abstract createReferencedObject(key: string, ...args: any[]): T;
	protected abstract destroyReferencedObject(key: string, object: T): void;
}
/**
 * Unwraps a reference collection of promised values. Makes sure
 * references are disposed whenever promises get rejected.
 */
export declare class AsyncReferenceCollection<T> {
	private referenceCollection;
	constructor(referenceCollection: ReferenceCollection<Promise<T>>);
	acquire(key: string, ...args: any[]): Promise<IReference<T>>;
}
export declare class ImmortalReference<T> implements IReference<T> {
	object: T;
	constructor(object: T);
	dispose(): void;
}
export declare function disposeOnReturn(fn: (store: DisposableStore) => void): void;
/**
 * A map the manages the lifecycle of the values that it stores.
 */
export declare class DisposableMap<K, V extends IDisposable = IDisposable> implements IDisposable {
	private readonly _store;
	private _isDisposed;
	constructor();
	/**
	 * Disposes of all stored values and mark this object as disposed.
	 *
	 * Trying to use this object after it has been disposed of is an error.
	 */
	dispose(): void;
	/**
	 * Disposes of all stored values and clear the map, but DO NOT mark this object as disposed.
	 */
	clearAndDisposeAll(): void;
	has(key: K): boolean;
	get(key: K): V | undefined;
	set(key: K, value: V, skipDisposeOnOverwrite?: boolean): void;
	/**
	 * Delete the value stored for `key` from this map and also dispose of it.
	 */
	deleteAndDispose(key: K): void;
	[Symbol.iterator](): IterableIterator<[K, V]>;
}
