/*---------------------------------------------------------------------------------------------
 *  Copyright (c) Microsoft Corporation. All rights reserved.
 *  Licensed under the MIT License. See License.txt in the project root for license information.
 *--------------------------------------------------------------------------------------------*/

import { Event } from '@sussudio/base/common/event.mjs';
import { IJSONSchema } from '@sussudio/base/common/jsonSchema.mjs';
import { KeyCode } from '@sussudio/base/common/keyCodes.mjs';
import { ResolvedKeybinding, Keybinding } from '@sussudio/base/common/keybindings.mjs';
import { IContextKeyService, IContextKeyServiceTarget } from '../../contextkey/common/contextkey.mjs';
import { IResolveResult } from './keybindingResolver.mjs';
import { ResolvedKeybindingItem } from './resolvedKeybindingItem.mjs';
export interface IUserFriendlyKeybinding {
	key: string;
	command: string;
	args?: any;
	when?: string;
}
export interface IKeyboardEvent {
	readonly _standardKeyboardEventBrand: true;
	readonly ctrlKey: boolean;
	readonly shiftKey: boolean;
	readonly altKey: boolean;
	readonly metaKey: boolean;
	readonly altGraphKey: boolean;
	readonly keyCode: KeyCode;
	readonly code: string;
}
export interface KeybindingsSchemaContribution {
	readonly onDidChange?: Event<void>;
	getSchemaAdditions(): IJSONSchema[];
}
export declare const IKeybindingService: import('../../instantiation/common/instantiation.mjs').ServiceIdentifier<IKeybindingService>;
export interface IKeybindingService {
	readonly _serviceBrand: undefined;
	readonly inChordMode: boolean;
	onDidUpdateKeybindings: Event<void>;
	/**
	 * Returns none, one or many (depending on keyboard layout)!
	 */
	resolveKeybinding(keybinding: Keybinding): ResolvedKeybinding[];
	resolveKeyboardEvent(keyboardEvent: IKeyboardEvent): ResolvedKeybinding;
	resolveUserBinding(userBinding: string): ResolvedKeybinding[];
	/**
	 * Resolve and dispatch `keyboardEvent` and invoke the command.
	 */
	dispatchEvent(e: IKeyboardEvent, target: IContextKeyServiceTarget): boolean;
	/**
	 * Resolve and dispatch `keyboardEvent`, but do not invoke the command or change inner state.
	 */
	softDispatch(keyboardEvent: IKeyboardEvent, target: IContextKeyServiceTarget): IResolveResult | null;
	dispatchByUserSettingsLabel(userSettingsLabel: string, target: IContextKeyServiceTarget): void;
	/**
	 * Look up keybindings for a command.
	 * Use `lookupKeybinding` if you are interested in the preferred keybinding.
	 */
	lookupKeybindings(commandId: string): ResolvedKeybinding[];
	/**
	 * Look up the preferred (last defined) keybinding for a command.
	 * @returns The preferred keybinding or null if the command is not bound.
	 */
	lookupKeybinding(commandId: string, context?: IContextKeyService): ResolvedKeybinding | undefined;
	getDefaultKeybindingsContent(): string;
	getDefaultKeybindings(): readonly ResolvedKeybindingItem[];
	getKeybindings(): readonly ResolvedKeybindingItem[];
	customKeybindingsCount(): number;
	/**
	 * Will the given key event produce a character that's rendered on screen, e.g. in a
	 * text box. *Note* that the results of this function can be incorrect.
	 */
	mightProducePrintableCharacter(event: IKeyboardEvent): boolean;
	registerSchemaContribution(contribution: KeybindingsSchemaContribution): void;
	toggleLogging(): boolean;
	_dumpDebugInfo(): string;
	_dumpDebugInfoJSON(): string;
}
