import { Data3DTexture, DataArrayTexture, Matrix4, Texture, Vector2 } from 'three';
export interface PrecomputedTextures {
    irradianceTexture: Texture;
    scatteringTexture: Data3DTexture;
    transmittanceTexture: Texture;
    singleMieScatteringTexture?: Data3DTexture;
    higherOrderScatteringTexture?: Data3DTexture;
}
export interface AtmosphereOverlay {
    map: Texture;
}
export interface AtmosphereShadowLength {
    map: Texture;
}
export interface AtmosphereShadow {
    map: DataArrayTexture;
    mapSize: Vector2;
    cascadeCount: number;
    intervals: Vector2[];
    matrices: Matrix4[];
    inverseMatrices: Matrix4[];
    far: number;
    topHeight: number;
}
export interface AtmosphereLightingMask {
    map: Texture;
    channel: 'r' | 'g' | 'b' | 'a';
}
