import type { Instance } from '../../setup'; import { pointerKey, PointerPosition } from './shared'; declare type PointerInit = { pointerId: number; pointerType: string; isPrimary: boolean; }; export declare class Pointer { constructor({ pointerId, pointerType, isPrimary }: PointerInit); readonly pointerId: number; readonly pointerType: string; readonly isPrimary: boolean; isMultitouch: boolean; isCancelled: boolean; isDown: boolean; isPrevented: boolean; position: PointerPosition; init(instance: Instance, position: PointerPosition): this; move(instance: Instance, position: PointerPosition): { leave: () => void; enter: () => void; move: () => void; } | undefined; down(instance: Instance, _keyDef: pointerKey): void; up(instance: Instance, _keyDef: pointerKey): void; release(instance: Instance): void; private getTarget; private getEventInit; } export {};