/** * A buffer maintaining a write position capable of writing primitive values */ export interface WriteBuffer { writeUint8(byte: number): this; writeUint16(value: number): this; writeUint32(value: number): this; writeString(value: string): this; writeBytes(value: Uint8Array): this; writeNumber(value: number): this; writeLength(value: number): this; /** * Makes any writes to the buffer permanent, for example by sending the writes over a channel. * You must obtain a new write buffer after committing */ commit(): void; } export declare class ForwardingWriteBuffer implements WriteBuffer { protected readonly underlying: WriteBuffer; constructor(underlying: WriteBuffer); writeUint8(byte: number): this; writeUint16(value: number): this; writeUint32(value: number): this; writeLength(value: number): this; writeString(value: string): this; writeBytes(value: Uint8Array): this; writeNumber(value: number): this; commit(): void; } /** * A buffer maintaining a read position in a buffer containing a received message capable of * reading primitive values. */ export interface ReadBuffer { readUint8(): number; readUint16(): number; readUint32(): number; readString(): string; readNumber(): number; readLength(): number; readBytes(): Uint8Array; /** * Returns a new read buffer whose starting read position is the current read position of this buffer. * This is useful to create read buffers sub messages. * (e.g. when using a multiplexer the beginning of the message might contain some protocol overhead which should not be part * of the message reader that is sent to the target channel) */ sliceAtReadPosition(): ReadBuffer; } //# sourceMappingURL=message-buffer.d.ts.map