import { Disposable } from '../disposable'; import { Event } from '../event'; import { ReadBuffer, WriteBuffer } from './message-buffer'; /** * The default {@link WriteBuffer} implementation. Uses a {@link Uint8Array} for buffering. * The {@link Uint8ArrayWriteBuffer.onCommit} hook can be used to rect to on-commit events. * After the {@link Uint8ArrayWriteBuffer.commit} method has been called the buffer is disposed * and can no longer be used for writing data. If the writer buffer is no longer needed but the message * has not been committed yet it has to be disposed manually. */ export declare class Uint8ArrayWriteBuffer implements WriteBuffer, Disposable { private buffer; private encoder; private msg; private isDisposed; private offset; constructor(buffer?: Uint8Array, writePosition?: number); ensureCapacity(value: number): this; writeLength(length: number): this; writeNumber(value: number): this; writeUint8(value: number): this; writeUint16(value: number): this; writeUint32(value: number): this; writeString(value: string): this; writeBytes(value: Uint8Array): this; private onCommitEmitter; get onCommit(): Event; commit(): void; getCurrentContents(): Uint8Array; dispose(): void; } /** * The default {@link ReadBuffer} implementation. Uses a {@link Uint8Array} for buffering. * Is for single message read. A message can only be read once. */ export declare class Uint8ArrayReadBuffer implements ReadBuffer { private readonly buffer; private offset; private msg; private decoder; constructor(buffer: Uint8Array, readPosition?: number); readUint8(): number; readUint16(): number; readUint32(): number; readLength(): number; readNumber(): number; readString(): string; private decodeString; readBytes(): Uint8Array; sliceAtReadPosition(): ReadBuffer; } //# sourceMappingURL=uint8-array-message-buffer.d.ts.map