declare namespace openfl.display {
	
	/**
	 * A class that provides constant values for visual blend mode effects. These
	 * constants are used in the following:
	 * 
	 *  *  The `blendMode` property of the
	 * openfl.display.DisplayObject class.
	 *  *  The `blendMode` parameter of the `draw()`
	 * method of the openfl.display.BitmapData class
	 * 
	 */
	export enum BlendMode {
		
		/**
		 * Adds the values of the constituent colors of the display object to the
		 * colors of its background, applying a ceiling of 0xFF. This setting is
		 * commonly used for animating a lightening dissolve between two objects.
		 *
		 * For example, if the display object has a pixel with an RGB value of
		 * 0xAAA633, and the background pixel has an RGB value of 0xDD2200, the
		 * resulting RGB value for the displayed pixel is 0xFFC833(because 0xAA +
		 * 0xDD > 0xFF, 0xA6 + 0x22 = 0xC8, and 0x33 + 0x00 = 0x33).
		 */
		ADD = "add",
		
		/**
		 * Applies the alpha value of each pixel of the display object to the
		 * background. This requires the `blendMode` property of the
		 * parent display object be set to
		 * `openfl.display.BlendMode.LAYER`.
		 *
		 * Not supported under GPU rendering.
		 */
		ALPHA = "alpha",
		
		/**
		 * Selects the darker of the constituent colors of the display object and the
		 * colors of the background(the colors with the smaller values). This
		 * setting is commonly used for superimposing type.
		 *
		 * For example, if the display object has a pixel with an RGB value of
		 * 0xFFCC33, and the background pixel has an RGB value of 0xDDF800, the
		 * resulting RGB value for the displayed pixel is 0xDDCC00(because 0xFF >
		 * 0xDD, 0xCC < 0xF8, and 0x33 > 0x00 = 33).
		 *
		 * Not supported under GPU rendering.
		 */
		DARKEN = "darken",
		
		/**
		 * Compares the constituent colors of the display object with the colors of
		 * its background, and subtracts the darker of the values of the two
		 * constituent colors from the lighter value. This setting is commonly used
		 * for more vibrant colors.
		 *
		 * For example, if the display object has a pixel with an RGB value of
		 * 0xFFCC33, and the background pixel has an RGB value of 0xDDF800, the
		 * resulting RGB value for the displayed pixel is 0x222C33(because 0xFF -
		 * 0xDD = 0x22, 0xF8 - 0xCC = 0x2C, and 0x33 - 0x00 = 0x33).
		 */
		DIFFERENCE = "difference",
		
		/**
		 * Erases the background based on the alpha value of the display object. This
		 * process requires that the `blendMode` property of the parent
		 * display object be set to `openfl.display.BlendMode.LAYER`.
		 *
		 * Not supported under GPU rendering.
		 */
		ERASE = "erase",
		
		/**
		 * Adjusts the color of each pixel based on the darkness of the display
		 * object. If the display object is lighter than 50% gray, the display object
		 * and background colors are screened, which results in a lighter color. If
		 * the display object is darker than 50% gray, the colors are multiplied,
		 * which results in a darker color. This setting is commonly used for shading
		 * effects.
		 *
		 * Not supported under GPU rendering.
		 */
		HARDLIGHT = "hardlight",
		
		/**
		 * Inverts the background.
		 */
		INVERT = "invert",
		
		/**
		 * Forces the creation of a transparency group for the display object. This
		 * means that the display object is precomposed in a temporary buffer before
		 * it is processed further. The precomposition is done automatically if the
		 * display object is precached by means of bitmap caching or if the display
		 * object is a display object container that has at least one child object
		 * with a `blendMode` setting other than `"normal"`.
		 *
		 * Not supported under GPU rendering.
		 */
		LAYER = "layer",
		
		/**
		 * Selects the lighter of the constituent colors of the display object and
		 * the colors of the background(the colors with the larger values). This
		 * setting is commonly used for superimposing type.
		 *
		 * For example, if the display object has a pixel with an RGB value of
		 * 0xFFCC33, and the background pixel has an RGB value of 0xDDF800, the
		 * resulting RGB value for the displayed pixel is 0xFFF833(because 0xFF >
		 * 0xDD, 0xCC < 0xF8, and 0x33 > 0x00 = 33).
		 *
		 * Not supported under GPU rendering.
		 */
		LIGHTEN = "lighten",
		
		/**
		 * Multiplies the values of the display object constituent colors by the
		 * constituent colors of the background color, and normalizes by dividing by
		 * 0xFF, resulting in darker colors. This setting is commonly used for
		 * shadows and depth effects.
		 *
		 * For example, if a constituent color(such as red) of one pixel in the
		 * display object and the corresponding color of the pixel in the background
		 * both have the value 0x88, the multiplied result is 0x4840. Dividing by
		 * 0xFF yields a value of 0x48 for that constituent color, which is a darker
		 * shade than the color of the display object or the color of the
		 * background.
		 */
		MULTIPLY = "multiply",
		
		/**
		 * The display object appears in front of the background. Pixel values of the
		 * display object override the pixel values of the background. Where the
		 * display object is transparent, the background is visible.
		 */
		NORMAL = "normal",
		
		/**
		 * Adjusts the color of each pixel based on the darkness of the background.
		 * If the background is lighter than 50% gray, the display object and
		 * background colors are screened, which results in a lighter color. If the
		 * background is darker than 50% gray, the colors are multiplied, which
		 * results in a darker color. This setting is commonly used for shading
		 * effects.
		 *
		 * Not supported under GPU rendering.
		 */
		OVERLAY = "overlay",
		
		/**
		 * Multiplies the complement(inverse) of the display object color by the
		 * complement of the background color, resulting in a bleaching effect. This
		 * setting is commonly used for highlights or to remove black areas of the
		 * display object.
		 */
		SCREEN = "screen",
		
		SHADER = "shader",
		
		/**
		 * Subtracts the values of the constituent colors in the display object from
		 * the values of the background color, applying a floor of 0. This setting is
		 * commonly used for animating a darkening dissolve between two objects.
		 *
		 * For example, if the display object has a pixel with an RGB value of
		 * 0xAA2233, and the background pixel has an RGB value of 0xDDA600, the
		 * resulting RGB value for the displayed pixel is 0x338400(because 0xDD -
		 * 0xAA = 0x33, 0xA6 - 0x22 = 0x84, and 0x00 - 0x33 < 0x00).
		 */
		SUBTRACT = "subtract"
		
	}
	
}


export default openfl.display.BlendMode;