package openfl.display {
	
	
	import openfl.utils.ByteArray;
	
	
	/**
	 * @externs
	 */
	public class GraphicsShader extends Shader {
		
		
		public var bitmap:ShaderInput;
		
		public function GraphicsShader (code:ByteArray = null) {}
		
		
	}
	
	
}
