declare namespace openfl.display {
	
	export enum ShaderParameterType {
		
		BOOL = "bool",
		BOOL2 = "bool2",
		BOOL3 = "bool3",
		BOOL4 = "bool4",
		FLOAT = "float",
		FLOAT2 = "float2",
		FLOAT3 = "float3",
		FLOAT4 = "float4",
		INT = "int",
		INT2 = "int2",
		INT3 = "int3",
		INT4 = "int4",
		MATRIX2X2 = "matrix2x2",
		MATRIX2X3 = "matrix2x3",
		MATRIX2X4 = "matrix2x4",
		MATRIX3X2 = "matrix3x2",
		MATRIX3X3 = "matrix3x3",
		MATRIX3X4 = "matrix3x4",
		MATRIX4X2 = "matrix4x2",
		MATRIX4X3 = "matrix4x3",
		MATRIX4X4 = "matrix4x4",
		
	}
	
}


export default openfl.display.ShaderParameterType;