package openfl.display3D {
	
	
	/**
	 * @externs
	 */
	final public class Context3DBlendFactor {
		
		public static const DESTINATION_ALPHA:String = "destinationAlpha";
		public static const DESTINATION_COLOR:String = "destinationColor";
		public static const ONE:String = "one";
		public static const ONE_MINUS_DESTINATION_ALPHA:String = "oneMinusDestinationAlpha";
		public static const ONE_MINUS_DESTINATION_COLOR:String = "oneMinusDestinationColor";
		public static const ONE_MINUS_SOURCE_ALPHA:String = "oneMinusSourceAlpha";
		public static const ONE_MINUS_SOURCE_COLOR:String = "oneMinusSourceColor";
		public static const SOURCE_ALPHA:String = "sourceAlpha";
		public static const SOURCE_COLOR:String = "sourceColor";
		public static const ZERO:String = "zero";
		
	}
	
	
}