package openfl.display3D {
	
	
	/**
	 * @externs
	 */
	final public class Context3DClearMask {
		
		public static const ALL:uint = 0x07;
		public static const COLOR:uint = 0x01;
		public static const DEPTH:uint = 0x02;
		public static const STENCIL:uint = 0x04;
		
	}
	
	
}