declare namespace openfl.display3D {
	
	export enum Context3DStencilAction {
		
		DECREMENT_SATURATE = "decrementSaturate",
		DECREMENT_WRAP = "decrementWrap",
		INCREMENT_SATURATE = "incrementSaturate",
		INCREMENT_WRAP = "incrementWrap",
		INVERT = "invert",
		KEEP = "keep",
		SET = "set",
		ZERO = "zero"
		
	}
	
}


export default openfl.display3D.Context3DStencilAction;