declare namespace openfl.display3D {
	
	export enum Context3DTextureFormat {
		
		BGR_PACKED = "bgrPacked565",
		BGRA = "bgra",
		BGRA_PACKED = "bgraPacked4444",
		COMPRESSED = "compressed",
		COMPRESSED_ALPHA = "compressedAlpha",
		RGBA_HALF_FLOAT = "rgbaHalfFloat"
		
	}
	
}


export default openfl.display3D.Context3DTextureFormat;