package openfl.display3D {
	
	
	/**
	 * @externs
	 */
	final public class Context3DVertexBufferFormat {
		
		public static const BYTES_4:String = "bytes4";
		public static const FLOAT_1:String = "float1";
		public static const FLOAT_2:String = "float2";
		public static const FLOAT_3:String = "float3";
		public static const FLOAT_4:String = "float4";
		
	}
	
	
}