declare namespace openfl.display3D {
	
	export enum Context3DVertexBufferFormat {
		
		BYTES_4 = "bytes4",
		FLOAT_1 = "float1",
		FLOAT_2 = "float2",
		FLOAT_3 = "float3",
		FLOAT_4 = "float4"
		
	}
	
}


export default openfl.display3D.Context3DVertexBufferFormat;