declare namespace openfl.display3D {
	
	export enum Context3DWrapMode {
		
		CLAMP = "clamp",
		CLAMP_U_REPEAT_V = "clamp_u_repeat_y",
		REPEAT = "repeat",
		REPEAT_U_CLAMP_V = "repeat_u_clamp_y"
		
	}
	
}


export default openfl.display3D.Context3DWrapMode;