package openfl.filters {
	
	
	import openfl.display.Shader;
	import openfl.utils.ByteArray;
	
	
	/**
	 * @externs
	 */
	public class BitmapFilterShader extends Shader {
		
		
		public function BitmapFilterShader (code:ByteArray = null) {}
		
		
	}
	
	
}