declare namespace openfl.geom {
	
	
	/**
	 * The ColorTransform class lets you adjust the color values in a display
	 * object. The color adjustment or _color transformation_ can be applied
	 * to all four channels: red, green, blue, and alpha transparency.
	 *
	 * When a ColorTransform object is applied to a display object, a new value
	 * for each color channel is calculated like this:
	 *
	 * 
	 *  * New red value = (old red value * `redMultiplier`) +
	 * `redOffset`
	 *  * New green value = (old green value * `greenMultiplier`) +
	 * `greenOffset`
	 *  * New blue value = (old blue value * `blueMultiplier`) +
	 * `blueOffset`
	 *  * New alpha value = (old alpha value * `alphaMultiplier`) +
	 * `alphaOffset`
	 * 
	 *
	 * If any of the color channel values is greater than 255 after the
	 * calculation, it is set to 255. If it is less than 0, it is set to 0.
	 *
	 * You can use ColorTransform objects in the following ways:
	 *
	 * 
	 *  * In the `colorTransform` parameter of the
	 * `colorTransform()` method of the BitmapData class
	 *  * As the `colorTransform` property of a Transform object
	 * (which can be used as the `transform` property of a display
	 * object)
	 * 
	 *
	 * You must use the `new ColorTransform()` constructor to create
	 * a ColorTransform object before you can call the methods of the
	 * ColorTransform object.
	 *
	 * Color transformations do not apply to the background color of a movie
	 * clip(such as a loaded SWF object). They apply only to graphics and symbols
	 * that are attached to the movie clip.
	 */
	export class ColorTransform {
		
		
		/**
		 * A decimal value that is multiplied with the alpha transparency channel
		 * value.
		 *
		 * If you set the alpha transparency value of a display object directly by
		 * using the `alpha` property of the DisplayObject instance, it
		 * affects the value of the `alphaMultiplier` property of that
		 * display object's `transform.colorTransform` property.
		 */
		public alphaMultiplier:number;
		
		/**
		 * A number from -255 to 255 that is added to the alpha transparency channel
		 * value after it has been multiplied by the `alphaMultiplier`
		 * value.
		 */
		public alphaOffset:number;
		
		/**
		 * A decimal value that is multiplied with the blue channel value.
		 */
		public blueMultiplier:number;
		
		/**
		 * A number from -255 to 255 that is added to the blue channel value after it
		 * has been multiplied by the `blueMultiplier` value.
		 */
		public blueOffset:number;
		
		/**
		 * The RGB color value for a ColorTransform object.
		 *
		 * When you set this property, it changes the three color offset values
		 * (`redOffset`, `greenOffset`, and
		 * `blueOffset`) accordingly, and it sets the three color
		 * multiplier values(`redMultiplier`,
		 * `greenMultiplier`, and `blueMultiplier`) to 0. The
		 * alpha transparency multiplier and offset values do not change.
		 *
		 * When you pass a value for this property, use the format
		 * 0x_RRGGBB_. _RR_, _GG_, and _BB_ each consist of two
		 * hexadecimal digits that specify the offset of each color component. The 0x
		 * tells the ActionScript compiler that the number is a hexadecimal
		 * value.
		 */
		public color:number;
		
		protected get_color ():number;
		protected set_color (value:number):number;
		
		/**
		 * A decimal value that is multiplied with the green channel value.
		 */
		public greenMultiplier:number;
		
		/**
		 * A number from -255 to 255 that is added to the green channel value after
		 * it has been multiplied by the `greenMultiplier` value.
		 */
		public greenOffset:number;
		
		/**
		 * A decimal value that is multiplied with the red channel value.
		 */
		public redMultiplier:number;
		
		/**
		 * A number from -255 to 255 that is added to the red channel value after it
		 * has been multiplied by the `redMultiplier` value.
		 */
		public redOffset:number;
		
		
		/**
		 * Creates a ColorTransform object for a display object with the specified
		 * color channel values and alpha values.
		 * 
		 * @param redMultiplier   The value for the red multiplier, in the range from
		 *                        0 to 1.
		 * @param greenMultiplier The value for the green multiplier, in the range
		 *                        from 0 to 1.
		 * @param blueMultiplier  The value for the blue multiplier, in the range
		 *                        from 0 to 1.
		 * @param alphaMultiplier The value for the alpha transparency multiplier, in
		 *                        the range from 0 to 1.
		 * @param redOffset       The offset value for the red color channel, in the
		 *                        range from -255 to 255.
		 * @param greenOffset     The offset value for the green color channel, in
		 *                        the range from -255 to 255.
		 * @param blueOffset      The offset for the blue color channel value, in the
		 *                        range from -255 to 255.
		 * @param alphaOffset     The offset for alpha transparency channel value, in
		 *                        the range from -255 to 255.
		 */
		public constructor (redMultiplier?:number, greenMultiplier?:number, blueMultiplier?:number, alphaMultiplier?:number, redOffset?:number, greenOffset?:number, blueOffset?:number, alphaOffset?:number);
		
		
		/**
		 * Concatenates the ColorTranform object specified by the `second`
		 * parameter with the current ColorTransform object and sets the current
		 * object as the result, which is an additive combination of the two color
		 * transformations. When you apply the concatenated ColorTransform object,
		 * the effect is the same as applying the `second` color
		 * transformation after the _original_ color transformation.
		 * 
		 * @param second The ColorTransform object to be combined with the current
		 *               ColorTransform object.
		 */
		public concat (second:ColorTransform):void;
		
		
		public toString ():string;
		
		
	}
	
	
}


export default openfl.geom.ColorTransform;