declare namespace openfl.utils {
	
	export enum AssetType {
		
		BINARY = "BINARY",
		FONT = "FONT",
		IMAGE = "IMAGE",
		MOVIE_CLIP = "MOVIE_CLIP",
		MUSIC = "MUSIC",
		SOUND = "SOUND",
		TEMPLATE = "TEMPLATE",
		TEXT = "TEXT"
		
	}
	
}


export default openfl.utils.AssetType;