export declare type ArrayLikeIterable = ArrayLike & Iterable; export declare type NumericArray = number[] | TypedArray; export declare type TypedArray = Float32Array | Float64Array | Int8Array | Int16Array | Int32Array | Uint8Array | Uint8ClampedArray | Uint16Array | Uint32Array; export declare type BigTypedArray = BigInt64Array | BigUint64Array; export declare type FloatArray = Float32Array | Float64Array; export declare type IntArray = Int8Array | Int16Array | Int32Array; export declare type UIntArray = Uint8Array | Uint8ClampedArray | Uint16Array | Uint32Array; export declare type FloatArrayConstructor = Float32ArrayConstructor | Float64ArrayConstructor; export declare type IntArrayConstructor = Int8ArrayConstructor | Int16ArrayConstructor | Int32ArrayConstructor; export declare type UIntArrayConstructor = Uint8ArrayConstructor | Uint8ClampedArrayConstructor | Uint16ArrayConstructor | Uint32ArrayConstructor; export declare type BigIntArrayConstructor = BigInt64ArrayConstructor | BigUint64ArrayConstructor; export declare type TypedArrayConstructor = FloatArrayConstructor | IntArrayConstructor | UIntArrayConstructor; /** * Type IDs for typed array backed buffers and generally describing binary data * values. * * {@link GLType} {@link GL2TYPE} {@link TYPE2GL} */ export declare type Type = "u8" | "u8c" | "i8" | "u16" | "i16" | "u32" | "i32" | "f32" | "f64"; export declare type BigType = "i64" | "u64"; export declare type UintType = "u8" | "u8c" | "u16" | "u32"; export declare type IntType = "i8" | "i16" | "i32"; export declare type FloatType = "f32" | "f64"; /** * WebGL numeric type constants. Use {@link GL2TYPE} to convert, if needed. * * {@link Type} * {@link GL2TYPE} * {@link TYPE2GL} */ export declare enum GLType { I8 = 5120, U8 = 5121, I16 = 5122, U16 = 5123, I32 = 5124, U32 = 5125, F32 = 5126 } /** * Conversion from {@link GLType} to {@link Type} enums. */ export declare const GL2TYPE: Record; /** * Potentially lossy conversion from {@link Type} to {@link GLType} enums. * * Not all enums are mappable: * * - `F64` maps to `undefined`, since unsupported by WebGL * - `U8C` maps to "u8" */ export declare const TYPE2GL: Record; /** * Size information (in bytes) for {@link Type} and {@link BigType}. Also see * {@link sizeOf}. */ export declare const SIZEOF: { u8: number; u8c: number; i8: number; u16: number; i16: number; u32: number; i32: number; i64: number; u64: number; f32: number; f64: number; }; /** * Bit shift values to convert byte addresses into array indices for all * {@link Type}s and {@link BigType}s. */ export declare const BIT_SHIFTS: { i8: number; u8: number; u8c: number; i16: number; u16: number; i32: number; u32: number; i64: number; u64: number; f32: number; f64: number; }; export declare const FLOAT_ARRAY_CTORS: Record; export declare const INT_ARRAY_CTORS: Record; export declare const UINT_ARRAY_CTORS: Record; export declare const BIGINT_ARRAY_CTORS: Record; export declare const TYPEDARRAY_CTORS: Record; export interface TypedArrayTypeMap extends Record { u8: Uint8Array; u8c: Uint8ClampedArray; i8: Int8Array; u16: Uint16Array; i16: Int16Array; u32: Uint32Array; i32: Int32Array; f32: Float32Array; f64: Float64Array; [GLType.U8]: Uint8Array; [GLType.I8]: Int8Array; [GLType.U16]: Uint16Array; [GLType.I16]: Int16Array; [GLType.U32]: Uint32Array; [GLType.I32]: Int32Array; [GLType.F32]: Float32Array; } export interface BigTypedArrayTypeMap extends Record { i64: BigInt64Array; u64: BigUint64Array; } /** * Returns canonical {@link Type} value of `type` by first * attempting to resolve it as {@link GLType} enum. * * @example * ```ts * asNativeType(GLType.F32) => "f32" * asNativeType("f32") => "f32" * ``` * * @param type - */ export declare const asNativeType: (type: GLType | Type) => Type; /** * Returns suitable {@link GLType} enum of `type`. * * @example * ```ts * asGLType("f32") => GLType.F32 * asGLType(GLType.F32) => GLType.F32 * ``` * * @param type - */ export declare const asGLType: (type: GLType | Type) => GLType; /** * Coerces given numeric args to integer values. */ export declare const asInt: (...args: number[]) => number[]; /** * Returns byte size for given {@link Type} ID or {@link GLType} enum. * * @param type - */ export declare const sizeOf: (type: Type | BigType | GLType) => number; /** * Constructs new typed array of given {@link Type}, {@link GLType} or * {@link BigType}. Supports all arities of standard typed array ctors. * * @param type - array type enum */ export declare function typedArray(type: T, length: number): TypedArrayTypeMap[T]; export declare function typedArray(type: T, src: ArrayLike | ArrayBufferLike): TypedArrayTypeMap[T]; export declare function typedArray(type: T, buf: ArrayBufferLike, byteOffset: number, length?: number): TypedArrayTypeMap[T]; export declare function typedArray(type: T, length: number): BigTypedArrayTypeMap[T]; export declare function typedArray(type: T, src: ArrayLike | ArrayBufferLike): BigTypedArrayTypeMap[T]; export declare function typedArray(type: T, buf: ArrayBufferLike, byteOffset: number, length?: number): BigTypedArrayTypeMap[T]; /** * Takes an {@link NumericArray} and returns its corresponding {@link Type} ID. * Standard JS arrays will default to {@link "f64"}. * * @param x - */ export declare const typedArrayType: (x: NumericArray) => Type; /** * Returns the smallest possible *unsigned* int type enum for given `x`. * E.g. if `x <= 256`, the function returns `"u8"`. * * @param x - value to classify */ export declare const uintTypeForSize: (x: number) => UintType; /** * Returns the smallest possible *signed* int type enum for given `x`. * E.g. if `x >= -128 && x < 128`, the function returns `"i8"`. * * @param x - value to classify */ export declare const intTypeForSize: (x: number) => IntType; /** * Returns suitable {@link UintType} for given bit size (`[0,32]` range) * * @param x - */ export declare const uintTypeForBits: (x: number) => UintType; /** * Returns suitable {@link IntType} for given bit size (`[0,32]` range) * * @param x - */ export declare const intTypeForBits: (x: number) => IntType; //# sourceMappingURL=typedarray.d.ts.map