import type { FloatTerm } from "@thi.ng/shader-ast";
/**
 * Inline function. Essentially an isoline offset to create:
 *
 * - `r > 0`: rounded/thicker shapes
 * - `r < 0`: sharper/thinner shapes
 *
 * @param d -
 * @param r -
 */
export declare const sdfRound: (d: FloatTerm, r: FloatTerm) => import("@thi.ng/shader-ast").Op2<"float">;
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