import { type IRandom } from "@thi.ng/random";
import type { VecOpSVVO } from "./api.js";
/**
 * Like {@link randMinMax2} but for 2D strided vectors.
 *
 * @param a - vector
 * @param b - input vector (min. bounds)
 * @param c - input vector (max. bounds)
 * @param rnd - PRNG instance
 */
export declare const randMinMaxS2: VecOpSVVO<IRandom>;
/**
 * Like {@link randMinMax3} but for 3D strided vectors.
 *
 * @param a - vector
 * @param b - input vector (min. bounds)
 * @param c - input vector (max. bounds)
 * @param rnd - PRNG instance
 */
export declare const randMinMaxS3: VecOpSVVO<IRandom>;
/**
 * Like {@link randMinMax4} but for 4D strided vectors.
 *
 * @param a - vector
 * @param b - input vector (min. bounds)
 * @param c - input vector (max. bounds)
 * @param rnd - PRNG instance
 */
export declare const randMinMaxS4: VecOpSVVO<IRandom>;
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