import { Camera, PerspectiveCamera, ShaderMaterial2, WebGLRenderer } from 'threepipe';
export declare class GaussianSplatMaterialRaw extends ShaderMaterial2 {
    private _currentCamera?;
    private _renderer?;
    readonly isGaussianSplatMaterialRaw = true;
    set minAlpha(value: number);
    constructor();
    private _refresh;
    dispose(): this;
    update(camera: PerspectiveCamera | Camera, renderer: WebGLRenderer): void;
}
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