import type { Scene, Texture } from 'three';
/**
 * Props that are common to both EquirectangularEnvironmentProps and CubeEnvironmentProps
 */
export type CommonEnvironmentProps<TextureType extends Texture> = {
    /**
     * Whether to set the `scene`'s background to the loaded environment
     * @default false
     */
    isBackground?: boolean;
    /**
     * The scene to apply the environment to
     * @default useThrelte().scene
     */
    scene?: Scene;
    /**
     * A bindable of the loaded texture
     */
    texture?: TextureType | undefined;
};
