import type { Texture } from 'three';
export type ShadowAlphaProps = {
    /**
     * Shadow opacity. If not set, reads from the parent mesh's material opacity.
     */
    opacity?: number;
    /**
     * Alpha map texture for the shadow. If not set, reads from the parent mesh's
     * material alphaMap. Pass `false` to disable alpha map influence.
     */
    alphaMap?: Texture | false;
};
