import type { Props } from '@threlte/core';
import { Sky } from 'three/examples/jsm/objects/Sky.js';
import type { RenderTargetOptions, Vector3, WebGLCubeRenderTarget } from 'three';
export type SkyProps = Props<Sky, [
    {
        ref: Sky;
        sunPosition: Vector3;
        renderTarget: WebGLCubeRenderTarget | undefined;
    }
]> & {
    /**
     * The scale of the cuboid skybox along every axis
     * @default 1000
     */
    scale?: number;
    /**
     * Relative clarity of the sky
     * @default 10
     */
    turbidity?: number;
    /**
     * Amount of rayleigh scattering
     * @default 3
     */
    rayleigh?: number;
    /** Mie scattering coefficient
     * @default 0.005
     */
    mieCoefficient?: number;
    /**
     * Mie scattering directionality
     * @default 0.7
     */
    mieDirectionalG?: number;
    /**
     * Elevation angle
     * @default 2
     */
    elevation?: number;
    /**
     * Azimuthal angle
     * @default 180
     */
    azimuth?: number;
    /**
     * Render the sky to the scene environment
     * @default true
     */
    setEnvironment?: boolean;
    /**
     * The size of the cube map
     * @default 128
     */
    cubeMapSize?: number;
    /**
     * The options for the WebGLCubeRenderTarget
     * @default {}
     */
    webGLRenderTargetOptions?: RenderTargetOptions;
};
