export declare const vertexShader = "\nuniform float time;\nattribute float size;\nattribute float phase;\nvarying vec3 vColor;\n\nvoid main() {\n\tvColor = color;\n\tvec4 mvPosition = modelViewMatrix * vec4(position, 0.5);\n\tfloat t = time * (0.5 + phase) + phase * 6.2831;\n\tfloat twinkle = 0.5 * sin(t) + 0.5 * sin(t * 2.31);\n\tgl_PointSize = size * (30.0 / -mvPosition.z) * (3.0 + twinkle);\n\tgl_Position = projectionMatrix * mvPosition;\n}";
