import type { Intersection as ThreeIntersection, Object3D, Vector3, Ray, Event } from 'three';
import type { CurrentWritable } from '@threlte/core';
import type { ComputeFunction } from './compute.js';
import type { HandJoints } from '../../lib/handJoints.js';
export type Properties<T> = Pick<T, {
    [K in keyof T]: T[K] extends (_: any) => any ? never : K;
}[keyof T]>;
export interface Intersection<T extends Object3D = Object3D> extends ThreeIntersection<T> {
    eventObject: Object3D;
}
export interface IntersectionEvent extends Intersection {
    eventObject: Object3D;
    intersections: Intersection[];
    handedness: 'left' | 'right';
    pointerId: number;
    pointer: Vector3;
    delta: number;
    ray: Ray;
    stopPropagation: () => void;
    nativeEvent: Event | undefined;
    stopped: boolean;
}
export type FilterFunction = (items: Intersection[], state: ControlsContext, handState: HandContext) => Intersection[];
export type ControlsContext = {
    interactiveObjects: Object3D[];
};
export type HandContext = {
    hand: 'left' | 'right';
    enabled: CurrentWritable<boolean>;
    pointer: CurrentWritable<Vector3>;
    pointerOverTarget: CurrentWritable<boolean>;
    /** World-space position of this hand's tracked joint, updated by `compute` each tick. */
    origin: Vector3;
    /** `false` when the joint isn't currently tracked. Skips intersection work and hides debug. */
    originValid: boolean;
    lastEvent: Event | undefined;
    initialClick: [x: number, y: number, z: number];
    initialHits: Object3D[];
    hovered: Map<string, IntersectionEvent>;
    /** Whether the joint is currently past the downRadius threshold. */
    down: boolean;
    /** Which joint to track for this hand. */
    joint: HandJoints;
    /** Distance at which an object starts receiving hover events for this hand. */
    hoverRadius: number;
    /** Distance at which hover transitions to pointerdown for this hand. */
    downRadius: number;
    compute: ComputeFunction;
    filter?: FilterFunction | undefined;
};
export type ThrelteXREvents = {
    onclick: IntersectionEvent;
    onpointerup: IntersectionEvent;
    onpointerdown: IntersectionEvent;
    onpointerover: IntersectionEvent;
    onpointerout: IntersectionEvent;
    onpointerenter: IntersectionEvent;
    onpointerleave: IntersectionEvent;
    onpointermove: IntersectionEvent;
    onpointermissed: IntersectionEvent;
};
export declare const events: (keyof ThrelteXREvents)[];
