export declare const FRAG = "#version 300 es\n\nprecision highp float;\n\nuniform sampler2D uniTexture;\n\nin vec2 varUV;\nout vec4 FragColor;\n\n\nvoid main() {\n    vec2 uv = varUV + gl_PointCoord * vec2(0.333333333, 0.5);\n    FragColor = texture(uniTexture, uv);\n    if (FragColor.w < 1.0) {\n        discard;\n    }\n}\n";
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