export declare const VERT = "#version 300 es\n\nprecision highp float;\n\nuniform mat4 uniModelViewMatrix;\nuniform mat4 uniProjectionMatrix;\nuniform float uniScreenHeight;\n\n/**\n * Position of the tip.\n */\nin vec4 attPos;\nin vec2 attUV;\n\nout vec2 varUV;\n\nvoid main() {\n    varUV = attUV;\n    vec4 point = uniModelViewMatrix * attPos;\n    gl_Position = uniProjectionMatrix * point;\n    point.y += 0.3;\n    point = uniProjectionMatrix * point;\n    gl_PointSize = uniScreenHeight * abs(gl_Position.y / gl_Position.w - point.y / point.w);\n}";
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