import { TgdCodeFunctions } from "../shader";
/**
 * Transform a vertex coords from world space to camera space.
 */
export declare function tgdCodeFunction_vertexFromWorldToCamera({ name, uniModelViewMatrix, }?: {
    name?: string;
    uniModelViewMatrix?: string;
}): TgdCodeFunctions;
/**
 * Transform a mormal coords from world space to camera space.
 */
export declare function tgdCodeFunction_normalFromWorldToCamera({ name, uniModelViewMatrix, }?: {
    name?: string;
    uniModelViewMatrix?: string;
}): TgdCodeFunctions;
/**
 * Transform a vertex coords from world space to camera space.
 */
export declare function tgdCodeFunction_vertexFromWorldToScreen({ name, uniModelViewMatrix, uniProjectionMatrix, }?: {
    name?: string;
    uniModelViewMatrix?: string;
    uniProjectionMatrix?: string;
}): TgdCodeFunctions;
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