import { TgdMaterial } from "./material";
/**
 * This material is to be used along with `TgdPainterBackgroundWithDepth`.
 * It will only convert the distance to the camera (float between 0.0 and 1.0)
 * into the color channels R, G and B.
 * @see TgdPainterBackgroundWithDepth
 */
export declare class TgdMaterialDepth extends TgdMaterial {
    constructor();
}
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