import type { TgdTexture2D } from "../texture";
import { TgdMaterial, type TgdMaterialOptions } from "./material";
export interface TgdMaterialMaskOptions extends Partial<TgdMaterialOptions> {
    texture: TgdTexture2D;
    flipY?: boolean;
}
/**
 * Reveal a background texture.
 *
 * You can use it in a techbnique to smooth your shading.
 * 1. Render your scene in a FBO with low resolution and the material you want.
 * 2. Use this material with the FBO texture to smooth the previous material.
 */
export declare class TgdMaterialMask extends TgdMaterial {
    constructor(options: TgdMaterialMaskOptions);
}
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