export declare const VERT = "#version 300 es\n\nprecision highp float;\n\nuniform vec4 uniTS;\nuniform mat4 uniModelViewMatrix;\nuniform mat4 uniProjectionMatrix;\n\nin vec3 attPos;\nin vec4 attColor;\n\nout vec4 varColor;\n\nvoid main() {\n    varColor = attColor;\n    vec3 translate = uniTS.xyz;\n    float scale = uniTS.w;\n    gl_Position = uniProjectionMatrix \n        * uniModelViewMatrix \n        * vec4(attPos * scale + translate, 1.0);\n}";
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